Hellcard enters the crowded roguelike deckbuilding arena with a brilliant spatial twist that completely redefines how card-driven combat unfolds. Developed by Thing Trunk and nestled within their distinct papercraft Book of Demons aesthetic universe, this title discards traditional side-by-side card battling. Instead, it introduces a circular, position-based combat grid that forces players to treat enemy proximity and battlefield layout with tactical urgency.
The core gameplay loop centers on spatial awareness as hordes of twisted monsters march down dedicated lanes toward your hero stationed at the center of the arena. Your hand is heavily governed by distance and targeting arcs; a sweeping area-of-effect blast might decimate an entire cluster of nearby minions, while a high-damage pierce shot is required to neutralize a long-range archer. The inclusion of full cooperative multiplayer allows up to three players to combine distinct classes—such as Warrior, Mage, and Rogue—sharing a central board to coordinate defenses and offensive combos.
Visually, the game utilizes a gorgeous, stylized “pop-up book” aesthetic that makes the entire adventure feel like a physical tabletop board game come to life. The meta-progression loops offer an abundance of artifact unlocks, card upgrades, and customizable companion options that keep subsequent runs feeling distinct. The tactical depth provided by monster movement completely changes deckbuilding philosophy, elevating crowd-control and knockback cards to equal status with raw damage output.
The game’s unique positioning mechanics can occasionally culminate in overwhelming visual clutter when dozens of entities crowd the circular grid, making exact targeting lines difficult to read. Additionally, solo players may find the AI companion bots slightly less optimal or dynamic than coordinating with actual human allies online. Nevertheless, Hellcard is a brilliantly innovative, highly addictive deckbuilder that breathes fresh, cooperative life into a well-worn genre.

